![]() Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. querySelector( '#namePlaceholder > span' ).innerText = window. Video in the background, you can change it in the config. code got better :mascot: Content: Content: Convenient config, you can delete and add contacts in one line. Written in pure JS, without the use of frameworks. Choose between a wide range of modern and professional presets and make your loading screen truly fit to your server by adding a description, rules. New beautiful loading screen with full sources. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. We solved this issue by hosting the loading screens on our servers, allowing you to focus on other things, while we maintain the loading screen experience for you. ![]() addEventListener( 'DOMContentLoaded', () => ` ) The most advanced loading screen script for your FiveM server, with a templates system so you can change the design from time to time without buying new scri. Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source Based on the user interest, the type and layout of the loading screen are customized. In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for Our custom loading screens can be done and set up according to the interest of the user. MaterialLoad Visit the Github Repository to download MaterialLoad & view the source code: PRE-WARNING: IF YOU ARE TRYING TO OPEN THE index. ![]() This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server.
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